I've been working on a cell division animation for STEMCELL. I wrote a MEL script for the cell division algorithm, but ran into some difficulties (as I recently just started learning programming). I couldn't have written the script in time without the help of Mehmet Erer. (Thanks Mehmet!) I'm now in the rendering/compositing stages and felt like posting the work in progess.
When I went back home to visit the family for 10 days, I made this video with my sister. We did it in a huge rush, so there are a lot of missing elements that were in the original concept. (For example, we wanted buttons sprouting out from the branches.) Although we didn't win, it was worth a shot at winning some cash from Etsy.
STEMCELL Technologies wanted a technical video to demonstrate how to correctly pour a cell-separated suspension, so I pitched a concept and ended up directing it. I did the animation in After Effects... nothing fancy there. Thanks to Emily Smith for all her support and good ideas in the art direction!
I haven't posted anything in a while, mainly because I've been busy writing my feature-length film script and shooting for my short documentary. (I'll get into more detail on those later.) Anyway, here are some videos I've done at STEMCELL Technologies with Todd Smith. My main roles were the script and concept development, storyboarding, and 3D animation. Todd did the art direction, videography, motion graphics. The still images were done during early compositing stages of the Aldefluor video.
Since I haven't been working on my website (whatsoever), I figured I should post what I have been doing. So... yesterday was my first time using RealFlow and I've learned enough to make this simulation today. Lots of fun!
Last week, I went to an excellent one-day workshop for an introduction to Processing, led by Jer Thorpe. Processing is a fascinating little open-source program for creating images, animation, and interactions. I finally started tinkering with it more tonight. The Circles one is derived from an example code in the help files; the Scribbles and the Squares sketches are derived from codes that Jer showed us (the "Squares" sketch originally called "Lots of Ants").