Thursday, February 18, 2010

Mark-V in Mudbox

A few months ago, I started working on a Mark V helmet, off and on. I was quite happy with the shading, but not so much with the texturing. I wanted it to look more heavily used and corroded. So just today I returned to this project and started using Mudbox on the model I had built in Maya to get the finer details. I've always wanted to learn Zbrush, but it seemed that Mudbox was the way to go because of its similarities with Maya's interface. So, I'm learning Mudbox... and it's very fun.




Wednesday, February 10, 2010

Eire Bodies

I didn't want to post this without any sound, but I finally got around to it and added a Yann Tiersen track and some sound effects.





















Friday, December 4, 2009

Cell division

I've been working on a cell division animation for STEMCELL. I wrote a MEL script for the cell division algorithm, but ran into some difficulties (as I recently just started learning programming). I couldn't have written the script in time without the help of Mehmet Erer. (Thanks Mehmet!) I'm now in the rendering/compositing stages and felt like posting the work in progess.








Tuesday, October 13, 2009

Stop motion experiment

When I went back home to visit the family for 10 days, I made this video with my sister. We did it in a huge rush, so there are a lot of missing elements that were in the original concept. (For example, we wanted buttons sprouting out from the branches.) Although we didn't win, it was worth a shot at winning some cash from Etsy.

My directorial debut

STEMCELL Technologies wanted a technical video to demonstrate how to correctly pour a cell-separated suspension, so I pitched a concept and ended up directing it. I did the animation in After Effects... nothing fancy there. Thanks to Emily Smith for all her support and good ideas in the art direction!

Thursday, September 10, 2009

Some more work

I haven't posted anything in a while, mainly because I've been busy writing my feature-length film script and shooting for my short documentary. (I'll get into more detail on those later.)
Anyway, here are some videos I've done at STEMCELL Technologies with Todd Smith. My main roles were the script and concept development, storyboarding, and 3D animation. Todd did the art direction, videography, motion graphics. The still images were done during early compositing stages of the Aldefluor video.





Tuesday, July 14, 2009

RealFlow simulation

RealFlow simulation FL01 from Daniel Vasquez on Vimeo.


Since I haven't been working on my website (whatsoever), I figured I should post what I have been doing.
So... yesterday was my first time using RealFlow and I've learned enough to make this simulation today. Lots of fun!