In this piece for Telus, I created all of the 3D assets: model, texture, and animation. It was mainly done in Maya, but the texturing was done in Mudbox. The toughest part was finding the best settings to export to Collada format. The plugin that I used didn't seem to support blendshapes, so the skeleton had to be built to also drive the face gestures. (Luckily, this hippo didn't require complex gestures!) It was a fun little project. Now, must... finish... helmet...
Roles:
Alex Beim - Creative Director
Jay Pozo - Programmer
Daniel Vasquez - 3D Artist
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